Escalation

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Escalation
Escalation Level.png
// GENERAL DATA
Game modeSurvival
Map sizeMedium (2048×2048 m2)
Release dateMay 23, 2024
CreatorsDug
NSTM
Witness Protection
Renaxon
LinksSteam Workshop
Recommended for new survivors.

Escalation is a curated playable map in Unturned. As a curated map, Escalation features its own unique content that is not available on other maps, and has several unique gameplay mechanics and progression systems. It was added to the game on May 23, 2024.

The map was created by Dug, NSTM, Witness Protection, and Renaxon. They can be supported by purchasing the Escalation Mystery Box, Escalation Map Bundle, or Mythical Purple Hole Aura. Other credits include Animatic and Danaby2.

Locations

Custom config.json

Escalation features a custom Config.json file. It contains settings for the map, e.g. which part of the player UI ist enabled, the spawn loadouts, which names are shown in the loading screen and other settings related to map creation. If a server hosts Escaltion this custom Config.json file will override the config file of the server.

Setting Data type Default
Creators string Dug, NSTM, Witness Protection, Renaxon
Collaborators string Animatic
Thanks string Danaby2
Associated_Stockpile_Items int 1875, 21065
Visible_In_Matchmaking bool false
Version string 3.0.5.0 (as of July 28th 2024)
Tips int 13
Use_Legacy_Clip_Borders bool false
Use_Legacy_Ground bool true
Use_Legacy_Water bool false
Use_Legacy_Objects bool true
Batching_Version int 2
Use_Legacy_Oxygen_Height bool true
Use_Vanilla_Bubbles bool true
Terrain_Snow_Sparkle bool false
Is_Aurora_Borealis_Visible bool false
Has_Atmosphere bool true
Has_Global_Electricity bool false
Gravity float -9.81
Blimp_Altitude int 150
Max_Walkable_Slope int 59
Prevent_Building_Near_Spawnpoint_Radius int 16
Use_Underground_Whitelist bool false
PlayerUI
PlayerUI_HealthVisible bool true
PlayerUI_FoodVisible bool true
PlayerUI_WaterVisible bool true
PlayerUI_VirusVisible bool true
PlayerUI_StaminaVisible bool true
PlayerUI_OxygenVisible bool true
PlayerUI_GunVisible bool true
Allow_Crafting bool true
Allow_Skills bool true
Allow_Information bool true

Asset

Setting Data type Default
GUID string de514a9b62f34afd8816864cf7a029ec

Mode_Config_Overrides

The following settings override some of the difficulty settings of the default config.json file.

Setting Data type Default
Items
Items.Food_Spawns_At_Full_Quality bool false
Items.Water_Spawns_At_Full_Quality bool false
Items.Clothing_Has_Durability bool false
Items.Clothing_Spawns_At_Full_Quality bool false
Items.Weapons_Spawn_At_Full_Quality bool true
Items.Weapons_Have_Durability bool true
Items.Gun_Bullets_Multiplier float 1.0
Items.Magazine_Bullets_Multiplier float 1.0
Items.Crate_Bullets_Full_Chance float 1.0
Items.Crate_Bullets_Multiplier float 1.0
Players
Players.Health_Default int 100
Players.Food_Default int 100
Players.Water_Default int 100
Players.Virus_Default int 100
Players.Lose_Skills_PvP float 1.0
Players.Lose_Skills_PvE float 1.0
Players.Lose_Experience_PvP int 1
Players.Lose_Experience_PvE int 1
Players.Lose_Items_PvP float 1.0
Players.Lose_Items_PvE float 1.0
Players.Lose_Clothes_PvP bool true
Players.Lose_Clothes_PvE bool true
Players.Lose_Weapons_PvP bool true
Players.Lose_Weapons_PvE bool true
Players.Can_Hurt_Legs bool true
Players.Can_Break_Legs bool false
Players.Can_Fix_Legs bool true
Players.Can_Start_Bleeding bool true
Players.Can_Stop_Bleeding bool true
Gameplay
Gameplay.ThirdPerson_RecoilMultiplier float 1.5
Gameplay.ThirdPerson_SpreadMultiplier float 1.5
Gameplay.Chart bool true
Gameplay.Satellite bool true
Gameplay.Compass bool true
Gameplay.Ballistics bool true
Gameplay.Group_Map bool true
Zombies
Zombies.Min_Drops int 1
Zombies.Min_Mega_Drops int 8
Zombies.Max_Mega_Drops int 8
Vehicles
Vehicles.Armor_Multiplier int 1
Vehicles.Has_Battery_Chance float 1.0
Vehicles.Min_Battery_Charge float 1.0
Vehicles.Max_Battery_Charge float 1.0
Vehicles.Has_Tire_Chance float 1.0
Barricades
Barricades.Armor_Hightier_Multiplier float 1.0
Barricades.Max_Item_Distance_From_Hull int 16
Barricades.Max_Trap_Distance_From_Hull int 4

Spawn_Loadouts

Setting Data type Default
first Table_ID int 51155
second Table_ID int 51156

Loading screen tips

When playing on Escalation, the loading screen has several tips intended to help players understand mechanics or progression systems not found on other maps. These are:

  1. Certain melee weapons can break down metal doors.
  2. Watch your head for falling objects.
  3. Explosive barrels are highly dangerous.
  4. Books can allow you to craft various unique items and structures.
  5. Glass can be broken by running through it.
  6. The safezone can be accessed through various hatches, with a keycard. It can also be exited out to random locations.
  7. Powerful Strike Calls can be called in with the use of the LTLM.
  8. NPCs can provide medical care for a price.
  9. The safezone has offerings for sustenance, clothing, and weapons.
  10. The hammer and wrench can repair things. Hammers are better at repairing structures and barricades, while wrenches are better at repairing vehicles.
  11. 3D Printers can allow you to print attachments and storages using filament.
  12. A Blast Forge requires power to run, and will allow for you to make metal structures with Refined Oil.
  13. The wood doesn't burn hot enough to cook. A Blowtorch will be needed to cook.

Related achievements

Achievement icon Welcome To Escalation.jpg
  • Welcome to Escalation
  • Find your way to Escalation.
Achievement icon Dead Silent.jpg
  • Dead Silent
  • Craft every suppressed gun on Escalation.
Achievement icon Bombs Away.jpg
  • Bombs Away
  • Call in a strike package using an LTLM on Escalation.
Achievement icon Poor Investment.jpg
  • Poor Investment
  • ???
Achievement icon Forceful Acquisition.jpg
  • Forceful Acquisition
  • Bring down an airdrop with a missile on Escalation.

Gallery

Images

Videos