Animals
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Animals are non-playable creatures. They can be hunted, killed, and looted by players. Unlike zombies, animals will naturally roam the map. Different animals can be found on different maps, which each type of animal reacting differently in the presence of players. The way an animal reacts is determined by their AI behavior type
AI behavior
There are three types of AI behavior: Ignore AI (or "passive"), Defense AI (or "neutral"), and Offense AI (or "hostile"). Passive animals will flee away from the player after being attacked. Hostile animals will attack players immediately after being alerted. Neutral animals will always run away from anything that alerts them.
List of animals
The following table is a list of animals available across official content. Note that animals from curated maps are not present in this table.
Cow | Deer | Moose | Pig | Reindeer | Bear | Wolf |
Name | GUID | ID | Speed | Behavior | Health | Regen (hps) | Damage | Drops | Experience |
---|---|---|---|---|---|---|---|---|---|
Bear | b1db3548447c4cde9f92d274e22f57a2 | 5 | 12 m/s (39.37 ft/s) | Hostile | 100 | 5 | 20 | 3–4 items (from spawn table ID 523) | 30 |
Cow | b5da36615ef8412698cbd6db41ea383b | 6 | 12 m/s (39.37 ft/s) | Passive | 100 | 0.1 | 0 | 2–3 items (from spawn table ID 524) | 5 |
Deer | 8cf069d858674aabb8129b2c1db73c66 | 1 | 12 m/s (39.37 ft/s) | Neutral | 100 | 0.1 | 0 | 2–3 items (from spawn table ID 523) | 10 |
Moose | 33baa4bf14de4a0a955a273d975d067d | 2 | 12 m/s (39.37 ft/s) | Neutral | 100 | 0.1 | 0 | 2–3 items (from spawn table ID 523) | 10 |
Pig | ff265ddad64f41df9ba11b12750b520b | 4 | 12 m/s (39.37 ft/s) | Passive | 50 | 0.1 | 0 | 1–2 items (from spawn table ID 525) | 5 |
Reindeer | feb6c9f4771d4e9791eb467a28d3a607 | 7 | 12 m/s (39.37 ft/s) | Neutral | 100 | 0.1 | 0 | 2–3 items (from spawn table ID 523) | 10 |
Wolf | 0dac3111b29948b8bbc1115d29555872 | 3 | 12 m/s (39.37 ft/s) | Hostile | 50 | 2 | 10 | 1–2 items (from spawn table ID 523) | 20 |