Animals

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  • Should explain spawning behavior. Cargo table should possible include another column for official/curated (maybe masterbundle or map name?).
A few different animals from Unturned.

Animals are non-playable creatures. They can be hunted, killed, and looted by players. Unlike zombies, animals will naturally roam the map. Different animals can be found on different maps, which each type of animal reacting differently in the presence of players. The way an animal reacts is determined by their AI behavior type

AI behavior

There are three types of AI behavior: Ignore AI (or "passive"), Defense AI (or "neutral"), and Offense AI (or "hostile"). Passive animals will flee away from the player after being attacked. Hostile animals will attack players immediately after being alerted. Neutral animals will always run away from anything that alerts them.

List of animals

The following table is a list of animals available across official content. Note that animals from curated maps are not present in this table.

CowFace.png DeerFace.png MooseFace.png PigFace.png ReindeerFace.png BearFace.png WolfFace.png
Cow Deer Moose Pig Reindeer Bear Wolf
Name GUID ID Speed Behavior Health Regen (hps) Damage Drops Experience
Bear b1db3548447c4cde9f92d274e22f57a2 5 12 m/s (39.37 ft/s) Hostile 100 5 20 3–4 items (from spawn table ID 523) 30
Cow b5da36615ef8412698cbd6db41ea383b 6 12 m/s (39.37 ft/s) Passive 100 0.1 0 2–3 items (from spawn table ID 524) 5
Deer 8cf069d858674aabb8129b2c1db73c66 1 12 m/s (39.37 ft/s) Neutral 100 0.1 0 2–3 items (from spawn table ID 523) 10
Moose 33baa4bf14de4a0a955a273d975d067d 2 12 m/s (39.37 ft/s) Neutral 100 0.1 0 2–3 items (from spawn table ID 523) 10
Pig ff265ddad64f41df9ba11b12750b520b 4 12 m/s (39.37 ft/s) Passive 50 0.1 0 1–2 items (from spawn table ID 525) 5
Reindeer feb6c9f4771d4e9791eb467a28d3a607 7 12 m/s (39.37 ft/s) Neutral 100 0.1 0 2–3 items (from spawn table ID 523) 10
Wolf 0dac3111b29948b8bbc1115d29555872 3 12 m/s (39.37 ft/s) Hostile 50 2 10 1–2 items (from spawn table ID 523) 20