Arid
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This page contains community-made curated content that has been accepted into the game as either a permanent or timed addition. |
Arid | |
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// GENERAL DATA | |
Game mode | Survival |
Map size | Large (4096×4096 m2) |
Release date | December 16, 2021 |
Creators | Renaxon Danaby2 Dug |
Links | Steam Workshop |
Arid is a curated playable map in Unturned. Arid takes place in a mostly desert landscape, broken up by some patches of green, thin forests.
The map was created by Maciej "Renaxon" Maziarz, Daniel "Danaby2" and Dug. It was released on December 16th, 2021. The map's creators can be supported by purchasing the Arid Map Mystery Box, Arid Map Bundle, Arid Scout Bundle, or Arid Tourist Bundle. On March 3rd, 2023, Version 2.0 was released. Arid became much greener and two new locations, Sa'id Palace and Point Lima, were added.
The map's creators collaborated on the map's development with—or gave special thanks to—AnimaticFreak, Rolling Chair, Magical Burrito, Timo987, staswalle, NSTM, Adrian "SirAdy Unleashed", Ethan "Vilespring" Lossner and NuclearPotato.
Locations
List of marked locations
Name | Type | Description |
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Abu Al-Kabe'er | City | Largest and main city, located in the center of the map. Features various sub-locations such as a hospital, a gas station, a construction site, mechanic shop and residential houses. An abandoned compound in the city is the only place where you can use a Horde Beacon. |
Al-Mahjoora | Village | A small village on the west of the map. |
Fishing Lounge | Pond | Place dedicated for fishing, featuring a small hut with a radio on top of a pier, as well as a bus that allows for instant travel to and from the safezone. |
Fort Knell | Military | A military base, surrounded by a deadzone. |
Kahramaan | Village | A medium-sized civilian settlement in the dead center of the map. |
Kahramaan Airfield | Military | A military airfield in the south-west. |
Kana'an Madraj | Safezone | A small settlement, the starting place of the map, a hub for NPCs, features a fast-travel bus. |
Kurby Al-Mala’ika | Bridge | A bridge, connecting the safezone with the main city. |
Overpass | Construction | A large construction site to the north. |
Point Mike | PMC | A small PMC camp north of Abu Al-Kabe'er. |
Point November | PMC | A PMC camp in the center of the map. |
Point Oscar | PMC | The largest PMC camp, in the middle of the desert, north-west of the map. |
Point Lima | PMC | |
Sa'id Palace |
Related achievements
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Trivia
- The map is based on the country of Afghanistan.
- The development of the map started early 2020.
- The voiceline that plays in Abu Al Kaba'er was provided by AnimaticFreak and roughly translates to "EMERGENCY! An epidemiological threat has been received. If you are in the area of the city, prepare immediately for possible evacuation. Listen for instructions from police and local authorities and follow them quickly and carefully. End of message.".
- The boss zombie at Fort Knell is a reference to Captain Martin Walker, the protagonist of Spec Ops: The Line.
- The PMCs are loosely inspired by Blackwater.
- Graffities seen throughout the map are references to various songs or musical artists.
- The Nemesis Prototype is a reference to a gun of the same name from SYNTHETIK.
- A couple of different items are also SYNTHETIK references, such as Hyper Adrenaline or Hyper Velocity Ammunition, as well as the overall appearance of AG-19.
- The Sa'id Palace is loosely inspired by the real-life Tajbeg Palace.
- "Wasteland Serenade" used to play from the big boombox in Kana'an Madraj, it was removed however, due to players' complaints.
Gallery
Images
Videos
Template:Navbox Arid content