Eaglefire
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Eaglefire | |
---|---|
American assault rifle chambered in Military ammunition. | |
// GENERAL DATA | |
Context type | Rare Ranged Weapon |
Size | Primary slot: 8 slots (4 × 2) |
Firing modes |
|
Rate of fire | 600 RPM (10 RPS) |
Quality | 20% degrade chance (1 wear) |
// ATTACHMENT SYSTEM | |
Hooks |
|
Defaults | |
Magazines | |
Starting ammo | 10 to 30 rounds |
// HANDLING | |
Recoil | 𝘟-axis: 0.5 to 1.5, 40% recovery 𝘠-axis: 3 to 4, 40% recovery |
Shake | 𝘟-axis: -0.0025 to 0.0025 𝘠-axis: 0.0025 to -0.0025 𝘡-axis: -0.01 to -0.02 |
Internal ID: 4 GUID: b03d581a5c1a490f995f8deba57b0f17 |
The Eaglefire is an American assault rifle in Unturned, and it is chambered in military ammunition. It takes up eight slots in the inventory, and must be equipped in the primary weapon slot. By default, it spawns with the Eaglefire Iron Sights and a Military Magazine attached. Acceptable hook attachments and magazines must have a caliber ID of 1.
Acquirement
The Eaglefire can be rarely found at various civilian locations in Washington, although it will more commonly spawn at gun stores. This makes the Eaglefire an easily accessible early-game weapon.
In Russia, Eaglefires can be found inside of the irradiated bunker located in the large, northern deadzone. It can also appear in the care packages that drop in Russia and Germany.
Damage and advanced ballistics
Damage values | |||
---|---|---|---|
n/a | Player | Zombie | Animal |
Head | 44 | ~108 | 44 |
Torso | 32 | ~59 | 32 |
Arm | 24 | ~29 | 24 |
Leg | 24 | ~29 | |
Construct damage | |||
Barricade | Structure | Vehicle | Resource |
20 | 15 | 35 | 15 |
Object | Invulnerability negation | ||
25 | Cannot bypass invulnerability. |
Advanced ballistics | |
---|---|
Action mechanism | Trigger |
Maximum range | 200 m |
Ballistics projectile | |
ADS spread | 0.2855° |
Hip-fire spread | 5.7106° |
Ballistic step | 20 m |
Ballistic travel | 10 |
Gravity multiplier | ×4 |
Blueprints
Category | Inputs | Tools | Skills | Outputs | |||
---|---|---|---|---|---|---|---|
Repair | Eaglefire (damaged) + Metal Scrap (4) | Blowtorch | Engineer II | Eaglefire (repaired) | |||
Tools | Eaglefire | n/a | n/a | Metal Scrap (3) |
Update history
- Added damage against objects, with the base damage value set at 25.
- Added a three-round burst firing mode to the Eaglefire.
- Fixed an issue with the Eaglefire's side cap skin mask.
- Improved the model and added additional details.
- Tweaked fire rate a bit higher.
- Removed automatic firing mode from the Eaglefire.
- Reduced bullet spread while ADS.
- Renamed the AR32 to Eaglefire.
- The Eaglefire has a caliber property of 1.
- The Eaglefire has a muzzle property of 3.
- Can use the newly-added Military Drum.
- Now has a firerate property of 4.
- No longer spawns with a Military Suppressor and Vertical Grip attached by default.
- Magazine attachments, barrel attachments, grip attachments, and sight attachments can now be equipped.
- Increased physical recoil on AR32.
- The AR32 was added to the game.
Trivia
- The Eaglefire is based on the Colt AR-15 semi-automatic rifle. The military models of the AR-15 were often produced with a three-round burst fire mode.
- Its name comes from the bald eagle, which is the national bird of the United States.
- Initially named the AR32, it is one of the oldest items in the game, and the first weapon added to Unturned.